Eric Grotke
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1388 S.
Van Ness #2
San Francisco, CA 94110
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egrotke@yahoo.com
(415) 643-4871
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SUMMARY:
Hard working, creative and broad-skilled technical artist.
Willing and able to do whatever it takes to create high quality products and
finish on schedule. Seeking employment in the Gaming Software Industry.
SKILLS:
- 2D Art: Adobe Photoshop, Adobe Illustrator, Equilibrium
Debabelizer, Macromedia Director, Data and Art Processing.
- 2D Animation: Macromedia Flash
- 3D Art: 3D Studio Max, mesh editing, texturing, rigging, rendering
and animation.
- Programming: C++, Flash Action Script
- Web Development: HTML, CSS, Flash, PHP, mySQL, DreamWeaver,
EXPERIENCE:
ZimAudio October 2004 - Current
PHP MySQL Database Coder
Worked in a small group to create a database-driven eCommerce website for
Zimbabwean Recording artists.
Provided php code for website to dynamically create and update content from
MySQL database.
HRL Laboratories May 2004 – July 2004
Experiment Preparer
Prepared Experiment for the OnStar driver assistance system.
Used C++ and automated script macros to create an interactive speech recognition
system.
WebTactix March 2004 – Current
Flash ActionScript Coder
Provided actionscript coding for a standalone Flash Presentation for Hewlett-Packard.
Provide a variety of other flash development and ActionScripting coding as
needed on a per project basis.
Flash actionscript coder
for WebTactix,
March-Current, 2004
Provided actionscript coding for a standalone Flash Presentation for Hewlett-Packard.
Art Processor at Fluent
Entertainment, April-June, 2003
Rendered and processed artwork for the new title, Majestic Chess.
Job required extensive use of 3DSMax, Director, Debabelizer and Photoshop.
Software
Gaming Artist/Junior Engineer Employed from 1991 to 2000 at Spectrum
HoloByte/MicroProse/Hasbro Interactive.
Contributed in the production of numerous software titles
including:
- Star Trek, Birth of the Federation (1999): Processed
artwork for interface screens.
- Falcon 4.0 (1997-1999): Designed and created 3D Terrain
art and logic for a full-scale war simulation covering all of Korea in
high detail.
- Top Gun, Fire at Will (1996): Designed and created 3D
"voxel" landscape for three theaters of action.
- Star Trek: The Next Generation: A Final Unity (1994-
1995): Data conversion and logic for all game art. Served as Liaison
between artists and programmers.
- MiG-29(1993): Mapped out 3d terrain to create 3 new
theaters of polygonal landscape for Falcon 3.0.
- Operation: Fighting Tiger(1992): Coded the install
program for the game in C++.
- Falcon 3.0 (1991): Terrain
mapping.
- SuperTetris (1991): Artwork.
- Crisis in the Kremlin (1991): Edited and produced
newsreel clips
- Flight of the Intruder (1991): Quality Assurance.
- Mac Vette! (1991): Quality Assurance
Chess Instructor, Know Chess! (2003)
Responsible for supervision and care of large
groups of children while teaching chess strategy and tactics.
Website Artist/Technician
- MaryProenza - Artist (2004)
Role: Design, implementation and maintenance.
Technology Used on Project: HTML, CSS.
Website:http://www.maryproenza.com/
- Meteor Lights (2003)
Role: Design, implementation and maintenance.
Technology Used on Project: HTML, Flash, CSS, JavaScript.
Website:http://www.meteorlights.com/
- Lieberman Productions (2003)
Role: Created html version of Flash site.
Technology Used on Project: HTML, Flash.
Website:http://www.lieberman.com/
- Condor (2002)
Role: Design and implementation.
Technology Used on Project: HTML, Flash, CSS, JavaScript.
Website: http://www.condorcondor.com/
- California Riverside Ballet Website (2001)
Role: Design and implementation.
Technology Used on Project: HTML, Flash, JavaScript.
Website: http://www.crballet.org/
- Poonis Community Website (2000)
Role: Design and implementation.
Technology Used on Project: HTML, Flash, JavaScript.
Website: http://www.poonis.com/
EDUCATION:
University of California at Los
Angeles 2004
- B.S. in Cognitive Science
- Studied Electrical Engineering, Computer Science, Cognitive Science, Animation
and Film
Pixel Corps- Guild for study of Digital Media and 3D Film Effects 2004
Junior member
REFERENCES:
Upon request.